[3], Strategic Butt Coverings - Tropes vs Women in Video Games, criminal trial against critic Gregory Alan Elliott, "Your Humanity is in Another Castle: Terror Dreams and the Harassment of Women", "Anita Sarkeesian Is Fighting to Make the Web Less Awful for Women – And Getting Death Threats in the Process", "Woman's call to end video game misogyny sparks vicious online attacks", "Watch Anita Sarkeesian Deconstruct Sexism in Gaming", "The Gaming Industry's Greatest Adversary Is Just Getting Started", "Tropes vs Women in Video Games: Why It Matters", "Buffy vs. Bella: The Re-Emergence of the Archetypal Feminine in Vampire Stories", "The slacker is back – and this time she's female", "Feminist Media Critic and Blogger Anita Sarkeesian to Present Convocation", "Sexism in games series debuts this week", "Anita Sarkeesian's astounding 'garbage human' moment", "Intel Budgets $300 Million for Diversity", "When will gamers understand that criticism isn't censorship? If you agree with her worldview, you’re likely with her on many or all of these eight things. Its creator was the feminist and critic Anita Sarkeesian, and these videos would become the next season of Feminist Frequency, an ongoing web series that “explores representations of … Wells and Emma Goldman.[30]. Citation: 1. The increased volume and specificity of the harassment (including death threats) prompted Sarkeesian to leave her home. Anita Sarkeesian (/sɑːrˈkiːziən/; born 1983) is a Canadian-American feminist media critic and public speaker. Sarkeesian talked about how a more expansive range of female characters can open games up to new stories and experiences, but she doesn’t flat-out say that it’d make an okay game more fun. She ran clips of how male and female characters sit in Destiny, a game that imbues its heroes of either gender with the same capabilities. ... Anita Sarkeesian receives a Women’s Media Center Award in 2016 Photo: Mike Coppola/Getty Images. “I’m happy if she cared at all and wanted to come,” Sarkeesian said, “but I seriously doubt people from Gamergate’s intentions of coming to an event where I am speaking...I think if anyone in this audience is here for Gamergate they are not here because they genuinely care and want to learn. We’d e-mailed several times when I was reporting stories. The threats, one of which was issued by a person who claimed to be affiliated with Gamergate,[53] specifically cited the 1989 École Polytechnique massacre in Montreal, Quebec, Canada as inspiration. [33][38][39][40] The resulting criminal trial against critic Gregory Alan Elliott is regarded as having significant implications for online freedom of speech in Canada. Sarkeesian didn’t lay out those questions, but those are the ones implicit in her critique. During an unscripted Q&A, she said that modern gaming’s depiction of women was really bad. [83][84], In 2014, Sarkeesian received the Ambassador Award at the 14th Annual Game Developers Choice Awards for her work on the representation of women in video games, becoming the first woman to receive the award. “Simply putting women in the line of fire is not in and of itself a problem,” she said. Anita Sarkeesian: "No more excuses for the lack of women at E3" The Feminist Frequency founder on the need for better representation, both with games characters and on … This coincided with the ongoing harassment of Zoë Quinn as part of the Gamergate controversy. [75][76][77], The harassment of Sarkeesian and other women in gaming was featured in the January 14, 2015 edition of Nightline. “You get to be my guinea pigs,” she said as she took to the podium in front of a couple hundred developers, game design students and gamers, “to see how this all works.”. Nine playable classes, none of them women. "How long is your game?" There are actually some other female characters among the 101 heroes of the Wonderful 101, but of the playable ones, only one is a woman. She also kept talking, surprisingly, about how easy change in gaming could be. You just don’t see anything approaching this variety of body types in weights and sizes with female characters.”, She pushed for more representation of women of color in games, and more that are neither reducing such women to ethnic stereotypes nor so divorced from their cultural history that it “is eased or invisible.” She praised Never Alone, a game featuring a female character from an Alaskan tribe. “When I say that media matters and has an influence on our lives, I’m not saying it’s a 1:1 correlation or a monkey-see, monkey-do situation,” she said, “but rather that media’s influence is subtle and helps to shape our attitudes, beliefs and values for better and for worse. She described her relationship with gaming as “complicated,” credited the Wii for getting her back into gaming and showed a slide of Mario Kart Wii, World of Goo, Guitar Hero and Angry Birds. I noted her words, about what “should be” and what “would be great” and it got me thinking again about the enthusiasm and anxiety people have about her influence. “It should not be too much to ask for for representations of people of color whose cultural backgrounds are acknowledged and woven into their character in ways that are honest and validating.”. It was games like Grand Theft Auto where Anita was FORCED to turn. Going through her list, she called for game developers of third-person games to “de-emphasize the rear end of female characters,” which she said after contrasting how Catwoman’s butt sways in the third-person Batman game Arkham City with how male characters like God of War’s Kratos have their butts covered by loincloths or trenchcoats. ), Have female characters of various body types. Attackers posted disparaging comments online, vandalized Sarkeesian's article on Wikipedia with racial slurs and sexual images, and sent Sarkeesian drawings of herself being raped by video game characters. In 2012, Sarkeesian was targeted by an online harassment campaign following her launch of a Kickstarter project to fund the Tropes vs. Women in Video Games series. Playing: Watch Dogs Legion (need to get back to RDR2, Iconoclasts, Arkham Origins, Sushi Striker, Samus Returns, and Ghost Recon Breakpoint). Banner from Anita Sarkeesian’s Tropes vs Women in Video Games Kickstarter campaign. Welcome to our multi-part video series exploring the roles and representations of women in video games. I saw her trying to draw clear lines all throughout her NYU talk, and I could sense what a fraught endeavor that was. She fought back a bad cough throughout an hour-long presentation but frequently elicited applause or laughter as she spoke. [85][86] She was also nominated for the Ambassador Award at Microsoft's 2014 Women in Gaming Awards for her work. In an editorial, The Salt Lake Tribune wrote that the threats "would seem to support Sarkeesian's point about a link between some video games and violent attitudes toward females" and called on the state to allow universities "to ban firearms from venues where they are not just inappropriate, but destructive of the mission of an institution of higher learning. Well most likely she have never played a single video game in her hole life. “Happily, this is another easy one to solve,” she said, when lamenting the sexualized grunting that she often hears from female game characters who are supposedly engaged in combat. She showed Team Fortress 2. Sarkeesian mentioned her time in grad school, which I believe was the same time she was saying in that clip that she wasn’t a fan of games. Anita Sarkeesian is an expert at feminism and video games and is not a con artist. Clip- Princess Peach: Mario! She recounted her efforts to get her parents to buy her a Game Boy. When the female character sits, she lays on the side of her legs. [21], Sarkeesian and her work have come to much greater public attention following the announcement of Tropes vs. Women in Video Games and the harassment she subsequently faced. [14] She spoke at conferences and workshops about media criticism and video blogging, and was interviewed by UK Sunday newspaper The Observer in March 2012 about modern media culture, stating: "I think to the extent that it could be creating authentic, human female characters, it is a push towards a more feminist media. She told Colbert that video games often portray women in a manner which "reinforces the cultural myth that women are sexual objects" and that her goal is not to censor video games, but to raise awareness of how women can be portrayed in more realistic, less stereotypical ways. The Games and Online Harassment Hotline, brainchild of Feminist Frequency executive director Anita Sarkeesian, officially launched this week to help gamers, developers, and other online individuals dealing with toxic environments in gaming or the wider online community. After playing what she said was an audio clip of a female League of Legends champion in combat (above) she called for less sexualized female-character voice-acting/grunting—”start with trying to make pain actually sound painful instead of orgasmic”. ", "Anita Sarkeesian launching new video series focused on masculinity in games", "Anita Sarkeesian's next Feminist Frequency project tackles women's history", "Feminist Frequency and Crash Override Partnership", "In Virtual Play, Sex Harassment Is All Too Real", "Feminist Take on Games Draws Crude Ridicule, Massive Support", "Leveling (Up) the Playing Field: How Feminist Gamers Self-Identify and Learn in Online Communities", "Gamer campaign against Anita Sarkeesian catches Toronto feminist in crossfire", "Internet Trolls Up Their Harassment Game With, "Man charged with harassment after Twitter attacks", "Ruling in Twitter harassment trial could have enormous fallout for free speech", "Procès pour harcèlement criminel sur Twitter", "Anita Sarkeesian Responds to Beat Up Game, Online Harassment, and Death Threats on Stephanie Guthrie", "Toronto Tweeter Causes Uproar Over Violent "Beat Up Anita Sarkeesian" Game", "Feminist website creator to speak at LLCC Oct. 10", "Critic assails portrayal of women in video games", "The Most Dangerous Woman in Videogames - Anita Sarkeesian", "Hyper Mode: Anita Sarkeesian vs. Giving players more playable female characters is the first step toward female characters, like their male counterparts, being defined more by who they are rather than simply by their gender.”, What Sarkeesian was talking about sounded like a quota, because, well, it is. And in my experience, confident creators could deal with this kind of critique, could take from it what they found productive and stand up for their authorial independence about what didn’t mesh. I’d seen most of her Tropes gaming videos, of course, and, frankly, not had much issue with them. [78] She appears in the 2015 documentary GTFO. Leos tend to have almost a royal air about them. [26][27], On January 23, 2015, Feminist Frequency issued its first annual report and announced they were planning two new video series tackling the "positive" portrayal of women in video games, as well as the "portrayal of masculine identities in games". [28][29], On March 8, 2016, Feminist Frequency launched a crowdfunding campaign for an animated video series called Ordinary Women. She has certainly been critical of the interactivity that leads players to rescuing damsels in distress, but if, say, developers changed many of the Eight Things she requested in her talk, it wouldn’t make games play differently, if at all. [21] The final amount raised was $158,922 from 6,968 backers. She doesn’t buy it, pointing out that it’s common to, say, see female characters’ breasts jiggle and rare to see male characters’ penises do the same. Minutes after I walked through a metal detector—and some time before she was flocked by well-wishers at the best-attended gaming lecture I’ve ever been to at New York University—I recently listened to the media critic Anita Sarkeesian describe eight things she’d like to see changed in video games. For the last three years, Anita Sarkeesian has been talking about how women are treated in games and has slammed the widespread sexism she sees in the portrayal of female game characters. 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